top of page

Penguin Physics

Role
Solo Developer
Engine
Unity
Genre
Physics Sim
Platform
Itch.io
Year
2024
Design Pillars
Player experimentation,
Flow state,
Momentum

Penguin Physics is a prototype I made to demonstrate how engaging gameplay can be produced from basic 3D physics. It is focused on the 3D movement of a penguin sliding up and down snowy hills and using its momentum to collect points within a time limit.

This is a game where every design decision made encourages player experimentation and improvisation.

Screenshot 2024-03-20 153308.png
Screenshot 2024-03-20 153230.png

It does this by focusing on physics-based movement, randomising the goal-points each round to increase variety, and allowing the player to set their own spawn point to allow for retrying tricky manoeuvres.

A lot of my work has been very cerebral and mechanical. Penguin Physics is the opposite, and proves I can not only create a game based purely on movement physics, but that I can excel at making it innovative and addictively fun.

This is the Core Loop of Penguin Physics. To make the game fun, I needed to examine each phase and make sure it was satisfying, interesting, and served its purpose:

  • Observe: There is an arrow above the penguin that shows the direction of the goal.

  • Plan: The movement physics are consistent, making planning their movement intuitive and satisfying.

  • Move to Goal: Switching between Airborne and  Grounded movement 
    creates a fun risk-reward where the player will try to aim their direction and momentum before launching into the air.

  • Score: The player receives positive audio and visual feedback to indicate they have achieved something.

PenguinPhysicsGameLoopBlackboard.jpg
PenguinPhysicsGroundedVsAirborne.jpg
bottom of page